Year 7

Digital Technologies

Digital Technologies - click to expand

In Year 7, learning in Digital Technologies focuses on further developing understanding and skills in computational thinking, such as decomposing problems and engaging students with a wider range of information systems as they broaden their experiences and involvement in national, regional and global activities.

Students have opportunities to create a range of solutions, such as interactive web applications or simulations.

Students explore the properties of networked systems. They acquire data from a range of digital systems. Students use data to model objects and events. They further develop their understanding of the vital role that data plays in their lives.

Students are provided with further opportunities to develop abstractions, identifying common elements, while decomposing apparently different problems and systems to define requirements; and recognise that abstractions hide irrelevant details for particular purposes. When defining problems, students identify the key elements of the problems and the factors and constraints at play. They design increasingly complex algorithms that allow data to be manipulated automatically.

Students predict and evaluate their developed and existing solutions, considering time, tasks, data and the safe and sustainable use of information systems.

Students plan and manage individual and team projects with some autonomy. They consider ways of managing the exchange of ideas, tasks and files and feedback. When communicating and collaborating online, students develop an understanding of different social contexts; for example, acknowledging cultural practices and meeting legal obligations.

Source SCSA

Digital Systems

Lesson 1

Introduction to course, setting up of computers and classroom rules. 

Lesson 2

View the digital systems presentation here.

Visit the GCF Global site and complete the online tutorial. You will need headphones to listen to the videos. Click on the link here  you will have more time to complete this activity next lesson.

Lesson 3

Visit the GCF Global site and complete the online tutorial. You will need headphones to listen to the videos. Click on the link here .

Extension

Visit the Tynker website and log in to complete the challenges. You can find the Tynker site here  you need to log in with your school account using the Microsoft button and select student account. 

Class Code is  71907604  select Ms Grants classroom


Lesson 4

End of Topic Test can be found here

Extension

Continue working through Tynker tasks.

Networks

Lesson 5

Networks presentation here

Further learning at GCF here

Lesson 6

Networks Click View video here

Networks worksheet here

Networks extension video here

Lesson 7

Data representation presentation here

Data representation worksheet here

Lesson 8 

Revision  BBC bite size here

End of topic test here

Computational Thinking

Lesson 9

Watch the video here

Bebras challenges here

Lesson 10 - 13

Log into www.tynker.com to complete set tasks, your progress is being assessed. 




Flow charts and pseudocode

Lesson 14

Presentation here

Worksheet here

Scratch Workbook

Lesson 15 - 18

Scratch workbook here

End of topic test here

Minecraft Python

Lesson 19 - 20

Ensure you have Minecraft Education Edition installed on your device.

You are going to use Minecraft to consolidate your programming skills. 

Do not share or join your world, instead ensure you are in the Hour of Code world by following the steps below.