Year 8
Digital Technologies
Digital Technologies - Click to expand
In Year 8, learning in Digital Technologies focuses on further developing understanding and skills in computational thinking, such as decomposing problems, and engaging students with a wider range of information systems as they broaden their experiences and involvement in national, regional and global activities.
Students have opportunities to create a range of solutions, such as interactive web applications or simulations of relationships between objects in the real world.
Students investigate the properties of networked systems and their suitability and use for the transmission of data types. They acquire, analyse, visualise and evaluate various types of data, and the complexities of storing and transmitting that data in digital systems. Students use structured data to model objects and events that shape the communities they actively engage with. They further develop their understanding of the vital role that data plays in their lives, and how the data and related systems define and are limited by technical, environmental, economic and social constraints.
Students further develop abstractions, identifying common elements, while decomposing apparently different problems and systems to define requirements; and recognise that abstractions hide irrelevant details for particular purposes. When defining problems, students identify the key elements of the problems and the factors and constraints at play. They design increasingly complex algorithms that allow data to be manipulated automatically, and explore different ways of showing the relationship between data elements to help computation. They progress from designing the user interface, to considering user experience factors, such as user expertise, accessibility and usability requirements.
Students have opportunities to plan and manage individual and team projects. They consider ways of managing the exchange of ideas, tasks and files, and techniques for monitoring progress and feedback. When communicating and collaborating online, students develop an understanding of different social contexts; for example, acknowledging cultural practices and meeting legal obligations.
Source SCSADigital Systems
Introduction
Lesson 1
Course introduction and class expectations.
Set up folder structure for the year
What makes a computer?
Lesson 2 - 3
Find out by viewing this presentation with the teacher.
Watch the video found here the worksheet for the video can be found here.
Complete the second worksheet found here
Extension
Visit Microsoft's OneDrive headquarters and experience cloud storage here
Search for GROK in Google or try www.groklearning.com
Click on the Microsoft button
Log in using your school email
Begin with Python for Beginners
Lesson 4
Revision
End of Topic Test
Extension
Visit www.Grok.com sign in with your school account (click the Microsoft tab) and begin working through the challenges.
Cyber safety
Lesson 7
The art of being a good digital citizen
Video Little Things here
Video That's not team spirit here
Video Dumb stuff here
Video Respect circle here
Video Digital footprint (first 20 secs same as previous) here
Video Shame longtime (first 20 secs same as previous) here
Extension
ESafety commission website here
Interland Googles digital citizenship game here
Cyber Detective game here
Lesson 8
Revision
End of topic test
Artificial Intelligence
Lesson 17 - 19
Semester 2
Programming
Lesson 7, 8, and 9
Create an account with Code combat and use SoftIceGold as the class code visit the website here
Use your school email and your 003 number as your nickname.
Your progress will be monitored.
Lesson 10, 11, and 12
Revisit Grok learning and continue with the coding challenges here.
Sign in with your school email on the Microsoft tab.
You have been allocated tasks, these will appear at the top of the page.
Your progress will be monitored.
Alternative 1
Learn to code in Python here
Further Python tasks here
Alternative 2
Visit Blocky games and complete as many challenges as you can.
No sign in required!
Blocky Games website here
Term 4 - Week 1 to 4
Learn the basics of Python using Grok. Register using your JWACS email. Click here
Lesson 15 - Term 4 Week 5
End of topic Test - Revision notes are here
Minecraft
Lesson 16 to 18
Minecraft has a number of lessons designed to teach coding. Open Minecraft education and follow the path below.
View library
Subject Kits
Computer Science
Hour of Code
Escape artist OR Inclusion OR Time craft OR Museum Heist
DO NOT SHARE WORLDS